C# ISTRUCTURALEQUATABLE KULLANıMı TEMEL AçıKLAMASı

C# IStructuralEquatable Kullanımı Temel Açıklaması

C# IStructuralEquatable Kullanımı Temel Açıklaması

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It's normally expected that if you implement IEquatable.Equals you will also override Object.Equals to be consistent. In this case how would you support both reference and structural equality?

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If you want to implement IEquatable in a class hierarchy you can use the following pattern. It prevents derived (including sibling) classes from being equal.

Daniel A.A. PelsmaekerDaniel A.A. Pelsmaeker 49.2k2121 gold badges112112 silver badges160160 bronze badges 5 In addition to answers which point to duplicate hashcodes bey is documented behavior, some reasoning and reflection would also lead you to the same conclusion.

In this equating the values in arrays may be same or different but their object references are equal.

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In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

(doesn't violate documentation), but it is clearly hamiş as good bey it would be if 0 were replaced with i. Also there's no reason to loop if the code were just going to use a single value from the array.

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Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I güç just compare each of them":

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The C# IStructuralEquatable Kullanımı Equals method supports custom structural comparison of array and tuple objects. This method in turn calls the comparer object's IEqualityComparer.Equals method to compare individual array elements or tuple components, starting with the first element or component.

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